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https://github.com/kphanipavan/modal_progress_hud_nsn.git
synced 2025-10-28 22:32:50 -07:00
bump version, fix some docs
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@@ -10,33 +10,33 @@ import "dart:ui";
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/// HUD=Heads Up Display
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///
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class ModalProgressHUD extends StatelessWidget {
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/// A required [bool]to toggle the loading animation.
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/// A required [bool] to toggle the modal overlay.
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final bool inAsyncCall;
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/// A [double] value which states how opaque the loading overlay should be, defaults to 0.3
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/// A [double] specifying the opacity of the modal overlay, defaults to 0.3
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final double opacity;
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/// A [Color] object which is assigned to the loading barrier, defaults to grey
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final Color color;
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/// A [Widget] which is shown at the center of the modal loading barrier,
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/// defaults to the standard android spinny animation.
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/// A [Widget] which is shown at the center of the modal overlay,
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/// defaults to the standard android spinner animation.
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final Widget progressIndicator;
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/// An [Offset] object which is applied to the [progressIndicator] when specified.
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final Offset? offset;
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/// A [bool] value which sets the `loading screen can be dismissible by tapping on the loading screen` rule.
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/// A [bool] which controls whether the modal overlay can be dismissible when interated.
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final bool dismissible;
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/// A [Widget] which should be the the widget to be shown behind the loading barrier.
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/// A [Widget] over which the modal overlay is activated.
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final Widget child;
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/// A [double] value specifying the amount of background blur when progress hud is active.
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final double blur;
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const ModalProgressHUD({
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Key? key,
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super.key,
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required this.inAsyncCall,
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this.opacity = 0.3,
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this.color = Colors.grey,
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@@ -45,7 +45,7 @@ class ModalProgressHUD extends StatelessWidget {
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this.dismissible = false,
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required this.child,
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this.blur = 0.0,
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}) : super(key: key);
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});
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@override
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Widget build(BuildContext context) {
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